jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

The old World of Darkness (and new Chronicles of Darkness) books often completely reinvented the mythical creatures you played as, and then smugly asserted that the folklore got it all wrong. So I was thinking, what if the folklore was the "secret truth" and the WoD/CoD versions were the folklore / pop culture understanding? What if ...

  • Werewolves show up in action movies as noble beasts who fight pollution on behalf of Gaia, but are actually monsters that humans turn into endangered animals who avoid humans whenever possible?

  • Kitsune are portrayed in dark urban fantasy as arrogant princelings, who serve their stern lord Inari and endanger the humans they romance. But She is actually a harmless rice goddess, and foxes who take human form place themselves in mortal danger by doing so, much like transgender humans?

  • Vampires are depicted in pop culture as rich bloodsucking seducers, who tempt mortals into a life of eternal debauchery. But what if they actually are exactly like that sparkle in sunlight?

Maybe not that last one ~

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

Wouldn't that be an interesting weapon in 40k, or another miniatures game? You shoot someone with it (rolling To Hit as needed), and suddenly they can't do anything self-serving. Like fleeing from a hopeless fight, or going to ground in order to keep from being shot at.

There actually is a special rule in Warhammer 40,000 which does that, though. It's called Zealot.

Thoughts on negating the self )

At any rate, Alias has been over here for three days now, and so far we've played three games of 40k. It's rekindled my interest in this game, and reminded me what I love about it.

I keep going out of my way to make sure that Alias is having fun, though, and compulsively asking if it is okay. I'm scared that I'm being a bad hostess, that having it play one of my favourite games with me is selfish, and that I should be letting it dictate everything.

Aside from that, though, it's been really nice having it over. In many ways. ^^;

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

Today I read a Q&A that went something like:

Q. Is it possible for one of my fantasy harpies to be transgender when they're an all-female species? Isn't that like a human who thinks he's an elf???

A. Of course it's possible, because gender isn't the same as physical sex. Write your own fluff to explain if it makes you feel better.

This is going to sound melodramatic, but the answer that my heart was aching to hear was "who are you to tell [PLAYER] what body their character would prefer?"

Yelling, swearing, angry depressive rant. )

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

From the product page:

The Chosen Visitor is a Dungeon World class for people from present-day Earth who’ve been sucked into a fantasy world. It draws inspiration on an entire genre of fantasy literature, exemplified by works like Poul Anderson’s Three Hearts and Three Lions, as well as anime like Magic Knight Rayearth.

The cover art depicts a nervous, glasses-wearing anime schoolgirl with blue hair, against a blue gradient background.

Glasses and school uniform optional.

Don't let the schoolgirl on the cover fool you -- this is actually a comprehensive treatment of the "person from earth ends up in fantasy world" trope, and lets you play characters much more diverse than Kagome from Inuyasha! It falls short on the actual execution in several ways, though.

Read more... )

The Chosen Visitor - A Dungeon World Playbook is licensed CC-By-SA.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

I'm reading another FATAL and Friends, this time of a 90's-era RPG that was heavily inspired by World of Darkness. It's called The Everlasting, and it is, if anything, even more pretentious than OWoD.

How pretentious are we talking, here? Well, for starters, it calls your character sheet a "Protagonist Profile," and it calls the act of playing an RPG "Legendmaking." This is the example of actual play that it gives in Chapter 12: Storytelling: Rediscovering the Magic of Life:

Four people have gathered in a basement for a night of legendmaking. They have exchanged the light bulbs for red lights and have placed some lit candles on the large table they are seated around. Also on the table are two fake skulls, hand-scrawled directions to a haunted house on what looks to be the brown paper of a grocery sack, and everyone’'s cards, dice, and protagonist profiles.

I hope no one filled in their character sheets- excuse me, Protagonist Profiles, in red ink. :P

In all seriousness, though, seeing people like this book's authors describe RPGing in mystical, pseudoreligious terms, reminds me of Mormons talking about how amazing sex is once you're married. When the truth is, it's not something you have to do in a particular way, the most important things are to listen and make sure that you have people's consent and enthusiasm, and you're going to make lots of embarrassing mistakes but the best way to get better at it is by practice.

When I believed my own hype, so to speak, it just made me a perfectionist who was too scared to actually play. What helped more than anything else, in getting [community profile] capsulerp and the in-person game started, was opening up about my insecurity, letting go of the need to make everything perfect, and trusting my RPing partners to know and describe what they wanted.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

This essay was written as a response to Landmarks of Gaming Theory. It is meant to address problems which roleplayers and game designers experience, and to deconstruct a reactionary ideology which would in some cases prevent people from doing so. It is not meant to be the last word, so much as our personal starting point.

Read more... )

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

So, I went out to GM the first session of the in-person Fate game we planned with the other players. Who are a guy we already knew, and his two friends.

(Content Note: Fictional pepper spray, and sibling abuse.)

The Premise

One of the characters was a mad scientist college student, one was his (doormat) assistant who took the same classes, and one was a Fighter-class fantasy adventurer who stumbled upon their "Time Fridge," when it teleported them to an alternate timeline.

Yes. Time Fridge.

(Name shamelessly stolen from the Faulty Logic webcomic.)

Cue Doctor Who theme )

All in all, it was a really fun experience and educational as well. ^^; I feel like I'm learning a lot about game design, which is now my Dream Career, by playing out these new games on the table. And seeing just how much they empower players, GMs, and creatives.

This is what I wanted, long ago, with the "Fursona Project" and "Fursona Code" and "Become Your Fursona" website. At their core, at the most basic level, I wanted people to be able to live as their personal characters, and have a common design vocabulary and resources to help express what they're like. I'm still learning the historical reasons why, but d20 and Pathfinder did not deliver on that.

From what I am seeing, Fate Core has delivered on that promise.

Now to see if we can kick off this online campaign properly.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

So, lately I've taken to reading transcripts of the "FATAL & Friends" reviews on Something Awful, named after the legendary Worst RPG Ever. It's been very interesting to get a fresh perspective on games like Pathfinder, and see their flaws pointed out by an outsider.

(The Original D&D review was also very interesting. Did you know that the reason Pathfinder has so many spells like Cloudkill and Hallucinatory Terrain is because they were originally supposed to be used in a Warhammer style miniatures game, to delete blocks of infantry or to create or obscure terrain?)

Fate Core in person

I also recently had the experience of going out to GM a starting session of Fate Core in person, for a Pathfinder veteran and his friend who was new to RPGs but was very interested when I described Fate.

In hindsight, I think I did things all wrong for the planned Capsule Contingency RPG. >_>;;

How wrong, you ask? )

So, for [personal profile] redsixwing and [personal profile] sablin27 ...

What should we do for our planned game? Do you want to just start it right now, and then help us come up with things as we go? Because I think that we could do that, if there is an understanding that it isn't going to be perfect. ^^; We could alternately discuss some of the ideas we had for where the game's going to go, so we can find out what stories you're interested in exploring and maybe get some ideas and stuff.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

if I can't tell free stories for people.

I'm going to talk about why I think that is, because it's not because anyone here on Dreamwidth has been a jerk. It appears to be more tied into the kinds of "abusive religion / family" things that we're used to writing about. It just took a visit to a "Mormon Meme Translator," which explains the hidden meanings behind the things we grew up with, to help us see why we are having such trouble with this.

Content note: Brief, nongraphic mention of how we were so depressed as a Mormon that we almost killed ourself, which is not how we're feeling right now, and spoilers for the plot of Puella Magi Madoka Magica.

Read more... )

TL;DR

Just read Wundergeek's comic about depression and anxiety. :P And how they make you sabotage yourself.

So, what does this mean for you?

Honestly, I don't think you (meaning anyone reading this) have to do anything. We have to not be so hard on ourself, to be more realistic about what we can do, and to be accepting when bad things happen or we can't do what was expected.

We're pretty sure our readers and players are. We just need to learn it as well, because this perfectionism is a bigger problem than our triggers and lack of spoons are. The latter we can work around or wait to subside, while the former makes us feel like we shouldn't try to begin with.

Having said that, some more hugs and encouragement would be nice. >_> We're sorry we're being so hard on ourself.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

"Capsule Contingency" is the working title of a play-by-post roleplaying game which [personal profile] jewelfox is now recruiting for. You may play as a character of almost any kind, from any historical or fictional setting, including ones of your own making. The one thing they all have in common is that they are waking up from cryogenic stasis, in an unfamiliar high-tech facility, and that their bodies have been invasively altered ... whether or not it appears that way at first glance.

Read on to find out how to play, and how to submit a character application.

Read more... )

Please post your character concepts in the comments below. (You may have to register for a free Dreamwidth account before you can do this.) They can be as detailed or as vague as you like, but we would really like it if they include at least the three things that we asked for: Neurotype, Phenotype, and starting skills. That's who they are on the inside, what they look like on the outside, and the top three things they are good at. Describing your character's goals is optional, but recommended.

This recruiting thread will be open for roughly a week and a half, until Saturday, August 22. Let us know if you have any questions.

About us

~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

~ She / her ~

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