jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

Allow me to take a moment off from talking about game consoles in human form, in order to talk about game consoles in game console form. Specifically, the Nintendo Switch, and how Sony basically handed the market to them.

Discussion of expensive personal electronics and capitalists behaving badly )

By making the "Switch" functionality core to the console itself, Nintendo is neatly sidestepping all the incompatibility BS that Sony built in to their products. It's a fresh start, a requirement for all Switch games going forward, and it's one that I strongly approve of.

Now I just need to cross my fingers, and hope that either the Neptunia series winds up on the Switch like the Atelier series already has, or that Sony gets their act together. Portable game consoles have been my treasured companions and comfort objects ever since I was little, and while I like being able to stream my games on Twitch or a TV I don't like being disconnected from them when I can't get to one.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

If the cover art depicts a girl or woman, you will either be saving her or collecting her for your harem party. You will not be playing as her.

If the game does let you play as a female character, you will not be romancing any other girls. Unless you're playing Fire Emblem Fates: Conquest, in which case you have one token GxG romance option.

Vita games and the queer indie games scene have spoiled me. And so has yuri as a "genre." Not because I don't like guys and agender people too, but because video game hetero romances tend to feel creepy to me for some reason.

On that note, Fate/EXTELLA for Vita and PS4 is now my favourite game ever. And is extremely gay. ^^;;

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

It's an enchanting game where you explore a wondrous land ... that has monsters coded as "tribal" and "indigenous" in the way they dress and build dwellings.

It gets worse )

Don't get me wrong, Zelda games have always had problematic stuff in them. Like the Gerudo. But like, the main "generic enemies" throughout most of the series, the Moblins, are portrayed as fully-sapient professional soldiers. Sometimes silly ones, as in Wind Waker, but soldiers nonetheless, who are part of an occupying army. And who are moral actors capable of making their own choices, like the ones in the original Legend of Zelda who aid Link in secret.

Is no one else bothered by this? ^^;;;; Because it looks like a gorgeous game, but I really can't get past this, and it seems like no one I follow has even noticed. If they talk about the indigenous-coded monsters at all, it's to say how the game lets you kill them in creative ways.

... on the plus side, it did give us shirtless Link.

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~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

~ She / her ~

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