jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

Hyperdimension Neptunia and its spinoffs have a lot of material that might make people uncomfortable, from skimpy magical girl costumes to scenes where kids get abducted. I personally cringed during Anonydeath's introduction in episode six of the anime, for reasons I discussed in my last entry.

Despite that, the world of Gamindustri has become a haven for me in the last few months. I can go on adventures there with a cast of mostly good-natured female characters, who don't answer to men and aren't trying to seek male approval. They don't have to deal with oppressive societies, either, because they're literal goddesses who each rule a whole country. Sometimes they have to deal with existential threats, but they always manage to overcome them by working together.

Now, that sounds a lot like the premise for My Little Pony: Friendship is Magic, which most people would probably agree is more kid- and female-friendly. But I personally had a lot of trouble watching the pilot episode of that series. There was so much boundary violation and forced friendship, where the characters have to get along no matter what.

Read more... )

tl;dr; I feel like it really shows that "western fantasy" stuff is designed by regressive men who long for the days of bikini armour and Conan, and modern MLP is made for "bronies," while Neptunia's characters were designed by a woman to appeal to herself. Someone please tell me I'm not just being creepy and blind here.

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

This essay was written as a response to Landmarks of Gaming Theory. It is meant to address problems which roleplayers and game designers experience, and to deconstruct a reactionary ideology which would in some cases prevent people from doing so. It is not meant to be the last word, so much as our personal starting point.

Read more... )

jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)

So, I went out to GM the first session of the in-person Fate game we planned with the other players. Who are a guy we already knew, and his two friends.

(Content Note: Fictional pepper spray, and sibling abuse.)

The Premise

One of the characters was a mad scientist college student, one was his (doormat) assistant who took the same classes, and one was a Fighter-class fantasy adventurer who stumbled upon their "Time Fridge," when it teleported them to an alternate timeline.

Yes. Time Fridge.

(Name shamelessly stolen from the Faulty Logic webcomic.)

Cue Doctor Who theme )

All in all, it was a really fun experience and educational as well. ^^; I feel like I'm learning a lot about game design, which is now my Dream Career, by playing out these new games on the table. And seeing just how much they empower players, GMs, and creatives.

This is what I wanted, long ago, with the "Fursona Project" and "Fursona Code" and "Become Your Fursona" website. At their core, at the most basic level, I wanted people to be able to live as their personal characters, and have a common design vocabulary and resources to help express what they're like. I'm still learning the historical reasons why, but d20 and Pathfinder did not deliver on that.

From what I am seeing, Fate Core has delivered on that promise.

Now to see if we can kick off this online campaign properly.

About us

~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

~ She / her ~

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