jewelfox: A portrait of a female anthropomorphic fox, with a pink jewelled pendant and a cute overbite. (Default)
[personal profile] jewelfox

So, lately I've taken to reading transcripts of the "FATAL & Friends" reviews on Something Awful, named after the legendary Worst RPG Ever. It's been very interesting to get a fresh perspective on games like Pathfinder, and see their flaws pointed out by an outsider.

(The Original D&D review was also very interesting. Did you know that the reason Pathfinder has so many spells like Cloudkill and Hallucinatory Terrain is because they were originally supposed to be used in a Warhammer style miniatures game, to delete blocks of infantry or to create or obscure terrain?)

Fate Core in person

I also recently had the experience of going out to GM a starting session of Fate Core in person, for a Pathfinder veteran and his friend who was new to RPGs but was very interested when I described Fate.

In hindsight, I think I did things all wrong for the planned Capsule Contingency RPG. >_>;;

I originally had the idea that became Capsule Contingency while reading through Pathfinder books about their solar system. There's a trait that's like, you woke up in an alien test chamber or something, and the planet that's like Golarion's Mercury has these steam vents with tiny ecosystems and alien technology inside.

So, it began life as a Pathfinder RPG idea, which I was going to try to create a traditional dungeon for using the Technology Guide. That's how Pathfinder works, after all; the GM draws the map, and the players explore it (and cast spells like Cloudkill on anything that moves).

That's not how Fate Core works, though. In Fate, you're supposed to design the story and setting together. And it actually helped me to do that, GMing in person, because when I started I had only a vague idea of a story hook, plus the idea that since it's in person we can use our miniatures for stuff.

Sitting down at a table with the other players, hashing out our ideas and writing them down on the planning sheet provided with the core book, it turned from "maybe you end up in a snowy place like in Narnia???" to a story about a mad scientist and his unwilling "assistant," who unlock the secret of interdimensional travel only to be set upon by "Ice Elves" who bear a striking resemblance to my Ret miniatures. Meanwhile, the third player decided he wanted to play a human brawler from the fantasy setting, who's wandered outside of their underground hot spring enclaves in search of freedom and adventure.

It was amazing, seeing it all come together. ^^; Not just the back-and-forth to come up with each individual character, but seeing the players come up with ideas for each other's characters. How they meet, what their relationship to each other is, and so on. They also helped design the game world and storyline, and gave me a lot of ideas to work with.

Capsule Contingency, meanwhile, was explicitly designed to preclude that. And part of the reason it's been delayed so much is because we have been really anxious about trying to turn our vague ideas into a storyline all on our own.

So, for [personal profile] redsixwing and [personal profile] sablin27 ...

What should we do for our planned game? Do you want to just start it right now, and then help us come up with things as we go? Because I think that we could do that, if there is an understanding that it isn't going to be perfect. ^^; We could alternately discuss some of the ideas we had for where the game's going to go, so we can find out what stories you're interested in exploring and maybe get some ideas and stuff.

Date: 2015-09-28 09:36 am (UTC)
sablin27: (Default)
From: [personal profile] sablin27
I think it would be great fun to start over on character and world creation. I enjoy doing these things.

I don't have any objections to starting right now, though.

Date: 2015-09-28 07:15 pm (UTC)
sablin27: (Default)
From: [personal profile] sablin27
I still haven't figured out the invitation thing. I wasn't joking when I said I have no idea how joining a community works.

Where can I find the invite and what do I do with it when I do?

Date: 2015-09-29 09:05 am (UTC)
sablin27: (Default)
From: [personal profile] sablin27
My Inbox only has messages and entries in. It has the entries of this conversation in, but nothing else recent.

It has a Circle Update where you granted me access to your journal three months ago, but that doesn't seem to be linked to capsulerp. (It prompted me to grant you access, presumably to my journal, but as you've noted I don't actually have anything on it, so I'm not sure how helpful that would be.)
Edited Date: 2015-09-29 09:07 am (UTC)

Date: 2015-10-03 11:42 am (UTC)
sablin27: (Default)
From: [personal profile] sablin27
That worked beautifully. Thank you.

Date: 2015-09-28 04:45 pm (UTC)
redsixwing: Red-winged angel staring at a distant star. (Default)
From: [personal profile] redsixwing
I'd be entirely happy to have a discussion about themes and desired storylines, whether we start now or whether we sit down and redesign. :)

If the part that's causing anxiety is coming up with the whole thing yourself, maybe it'd be better to elaborate on things a bit first.

If it's still okay, I'll link in my other friend to this post?

Date: 2015-09-29 06:53 pm (UTC)
redsixwing: Red-winged angel staring at a distant star. (Default)
From: [personal profile] redsixwing
Link shared!

..and, I had some thoughts.
I like the Fate system's insistence on having the characters know one another before the game starts. In a game where we've all been removed from our previous existences... does that mean they all came from the same world? If so, v. interesting!

I could see it working out nicely to have everyone suddenly go "omg it's that person from the train" or some such - and it leads to some neat plot possibilities, too.

Date: 2015-09-30 03:29 pm (UTC)
redsixwing: Red-winged angel staring at a distant star. (Default)
From: [personal profile] redsixwing
Sounds good to me. ^^

Date: 2015-10-05 04:45 am (UTC)
From: [personal profile] blackswanseer
Hello:) I'm the one redsixwing was referring to. Many apologies for not posting sooner, but the reason for that actually ties to the first question I have. I've been super busy recently because I'm having surgery on Tuesday and am out of work for a week after, so won't be able to put together a character until next weekend or so. If that's too late to start discussions, no worries at all.

If it is not however, and you don't mind a complete FATE newbie (I've played numerous other systems, but only glanced at FATE before), then I would be happy to start thinking of a character if you don't mind another player. Thanks!

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