jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

We finally finished painting our Arcantrik Force Generator. This is the model that first made us sit up and notice that miniatures games were a thing, and now it's ready to eff some shit up on the battlefield ... and look pretty on our shelves.

A spindly white model with blue power glow, which looks sort of like a robotic space flea perched on the snow. It has a turbine in the centre, behind a large armour plate, and three long, upraised appendages with have metal tips that point towards a convergence in the air above it.

Click here to view on DeviantArt.

It's supposed to have three doods standing on the base controlling it, but we decided to use them in other projects.

Yes, it is on our blanket. We took it with us when we curled up on our bed with our laptop. We're such a dork.

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Life events have kind of thrown us for a loop lately, with a romantic relationship ending under extremely unfortunate circumstances and sudden housing insecurity to worry about. ^^; We've been talking to [personal profile] aliaspseudonym and [personal profile] burning_ground about what we can do to avoid eviction ... in the meantime, offers of help or support are very much appreciated, especially with the housing situation.

EDIT: We're still reeling from the breakup, but I think we've worked out the housing thing. So no worries ...

In the meantime, here are some photos and recollections of the more positive side of our life. We've gotten into several games at the store, and our myrmidons are now basically finished:

Kaelyssa's Warmachine battlegroup, comprising a Manticore, Griffin, and Chimera. A group of four models sitting on Jewelfox's desk, hand-painted by her to resemble the studio scheme, and messily based using white glue and snowy flock.

We've cleaned up the stray snow on their bases since taking this picture.

Lots of Malifaux and 40k pics behind cut! )

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Yesterday, after a harrowing trip into the next city over to refill our prescription, we met up with the woman we ran into last week to play Warmachine versus her Hordes list.

A zoomed-out view of the snowy, rocky battlefield, with Ret forges spread out and preparing to converge on the clumped-up Legion warbeasts and troops.

The games store has some awesome terrain tables.

For those of you who aren't familiar with the game(s), Warmachine and Hordes are sort of like playing a tag-team fighting game. You each pick a warcaster (or warlock, in Hordes) and a small group of either robots or monsters that character can control, and you win by defeating your opponent's character. There are things like infantry units and siege engines, the same as in large-scale games like 40k, but those are all optional add-ons.

She was using the Legion of Everblight half of the Hordes two-player boxed set, while we brought the Retribution of Scyrah starter battlegroup plus our Arcantrik Force Generator (the big model on the right in the pic up there). So basically, she had a squad of Ogrun spear-throwers to go with her monsters, while we had a big lazor gun and our myrmidons. Both of our lists had 21 points' worth of models.

Kaelyssa and two of her myrmidons square off against a Carnivean heavy warbeast, with the rest of the Legion battlegroup looking on.

WARNING: Getting this close to a Carnivean is hazardous to your health.

We made a newb mistake early on when we moved our warcaster, Kaelyssa, up into the threat range of pretty much every one of our opponent's models. She had her warlock, Lylyth, nail Kae with a couple of arrows, and that brought her health bar down by like 4/5.

We managed to pull back though, and had our myrmidons do most of the up-close fighting like they're supposed to. The three of them finished off the big warbeast in one turn of blade-swinging, while our battle engine kept blowing craters in the battlefield from long range. I think that it taught our opponent not to leave her models clumped together!

Just for fun

It was really a fun, casual game though, and we both strategized out loud while reminding each other of the rules. The best part was right towards the end, when our forces had made short work of most of hers but she had a single lesser warbeast close enough to charge Kaelyssa. We both spent like 10 minutes trying to figure out how to improve its chances of making a last-ditch warcaster assassination. One of our myrmidons ended up killing it as it ran past, but I think if it'd made it then she would have won!

So, we had a lot of fun on this outing. But the best part was that she used the correct pronouns for us without our even telling her. ^^; She didn't give us any trouble about our models' pronouns, either.

Stay tuned for next week, when our Tau secure some objectives for the Greater Good ~

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Today we went down to the games store to play BattleTech. There's a small but loyal group of fans who play the original skirmish minis game there, in its modern incarnation which doesn't look out of place on the shelf even if its rules are still 80's-tastic.

For the uninitiated, BattleTech is basically what happened when North American military history enthusiasts got ahold of the first Macross Saga anime VHS cassette tapes, and officially licensed its mecha designs for a tabletop "wargame" of the kind that was state-of-the-art back then. Most people aren't into that kind of thing, so you're more likely to have heard of the MechWarrior series, which are PC and console games set in the BattleTech 'verse.

BattleTech returns to its anime roots, with this amazing fan-made animation. Click here if you can't see the video.

Over the decades, BattleTech has had tons of lore written for it, of a sort which is actually kind of refreshing coming from Warhammer 40,000. Because while "40k" fetishizes neo-feudalism, BattleTech deconstructs it, in much the same vein as Analogue: A Hate Story. The giant "mechs" shooting at each other are largely a backdrop for stories of political intrigue and interpersonal drama, each of which serves to underscore just how dysfunctional societies are in their time and have been throughout history.

Case in point: The recently released House Kurita Handbook, which we're dying to get our hands on, describes an interstellar realm which deliberately regressed to be an echo of feudal Japan ... or at least, of the parts of it that future space settlers idealized. Including state Shinto shrines devoted largely to warrior ancestors and the Coordinator, and not so much to nature or traditional gods.

Our personal BattleTech character -- we create one for every game -- is a shrine maiden at one of the few which enshrine Inari Ōkami, in our headcanon. Because this is a mecha anime, some of the miko are entrusted with the shrine's ancient BattleMechs, a "lance" of four with widely varying capabilities. They are some of the few women who were allowed to pilot these vehicles before Theodore Kurita's military reforms, and over the years they have been subordinated so much to the male-only DCMS that they are not even permitted to use live ordnance.

Until now!

Read more... )

About us

~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

~ She / her ~

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