Dungeons and Dragons (and its successor, Pathfinder) uses a mechanic called "alignment" to describe your character's morals. It consists of a Good / Evil axis and a Lawful / Chaotic axis, with the possibility of being "Neutral" on either or both.
A lot of people have discarded the alignment system, seeing it as neither a fun game mechanic nor a useful way of understanding people. We don't really like it as it's implemented in Pathfinder, but we feel like the Planescape campaign setting for D&D really showed what kind of potential it has both for storytelling and philosophy.
Planescape portrayed the Chaotic Neutral afterlife as a "Limbo" of swirling clouds of random matter, which change so often as to be essentially formless and static. It noted that there are "anarchs" who can reshape the landscape at a whim, but did not seem to think much of them.
We think that if someone were to make a game where you play as one, though, it'd look something like Microsoft's Project Spark ...
... either that, or the Internet.
Floating islands of games, stories, and content, connected by threads of imagination and lit by sparks of wonder. That's what we feel it'd be like, to live in a realm of pure creativity and personal expression.
We were always told that we'd get to create (and populate) worlds, in the Mormon afterlife. But that was always used as an excuse, to keep us from doing so here and now. We had to "endure to the end," first, and then somehow we'd go from a Lawful lifestyle of self-negation to an eternity of fulfillment. Either that, or we would be destroyed and replaced by someone who would be fulfilled as a Mormon.
I think our family of origin still wants that for us.
I think that's what all conservative religious people mean, when they talk about "loving the sinner but hating the sin."