I'm reading another FATAL and Friends, this time of a 90's-era RPG that was heavily inspired by World of Darkness. It's called The Everlasting, and it is, if anything, even more pretentious than OWoD.
How pretentious are we talking, here? Well, for starters, it calls your character sheet a "Protagonist Profile," and it calls the act of playing an RPG "Legendmaking." This is the example of actual play that it gives in Chapter 12: Storytelling: Rediscovering the Magic of Life:
Four people have gathered in a basement for a night of legendmaking. They have exchanged the light bulbs for red lights and have placed some lit candles on the large table they are seated around. Also on the table are two fake skulls, hand-scrawled directions to a haunted house on what looks to be the brown paper of a grocery sack, and everyone's cards, dice, and protagonist profiles.
I hope no one filled in their character sheets- excuse me, Protagonist Profiles, in red ink. :P
In all seriousness, though, seeing people like this book's authors describe RPGing in mystical, pseudoreligious terms, reminds me of Mormons talking about how amazing sex is once you're married. When the truth is, it's not something you have to do in a particular way, the most important things are to listen and make sure that you have people's consent and enthusiasm, and you're going to make lots of embarrassing mistakes but the best way to get better at it is by practice.
When I believed my own hype, so to speak, it just made me a perfectionist who was too scared to actually play. What helped more than anything else, in getting capsulerp and the in-person game started, was opening up about my insecurity, letting go of the need to make everything perfect, and trusting my RPing partners to know and describe what they wanted.