jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

It's an enchanting game where you explore a wondrous land ... that has monsters coded as "tribal" and "indigenous" in the way they dress and build dwellings.

It gets worse )

Don't get me wrong, Zelda games have always had problematic stuff in them. Like the Gerudo. But like, the main "generic enemies" throughout most of the series, the Moblins, are portrayed as fully-sapient professional soldiers. Sometimes silly ones, as in Wind Waker, but soldiers nonetheless, who are part of an occupying army. And who are moral actors capable of making their own choices, like the ones in the original Legend of Zelda who aid Link in secret.

Is no one else bothered by this? ^^;;;; Because it looks like a gorgeous game, but I really can't get past this, and it seems like no one I follow has even noticed. If they talk about the indigenous-coded monsters at all, it's to say how the game lets you kill them in creative ways.

... on the plus side, it did give us shirtless Link.

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~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

~ She / her ~

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