jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Content note: This week, the notorious sexist, transphobic harassment machine Zak Sabbath got another transgender games writer to drop off the face of the internet and/or social media. This is the third transgender (or otherwise non-cis) victim of his that I know of, who has committed infosuicide or otherwise severely curtailed their online activity because of him.

Frustrated with the tabletop games industry -- especially the regressive, authoritarian part of it called the OSR, or "Old School Renaissance / Revolution," but also people like Mark Diaz Truman who have helped to create a false equivalence in people's minds between abusers and their victims -- I had a public meltdown about it on Google+. This post reproduces that meltdown in its entirety.

For more information on the GamerGate of the tabletop games scene, Zak S, see Ettin's compilation thread and this compilation thread on Google+. Keep in mind that most of the TG scene is okay with this, or is cheering him on, and that Zak S was credited in the latest edition of the Dungeons & Dragons Player's Handbook.

Vent posting follows )

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Content note: Mostly-positive talk about body image and issues, MtF gender transitioning, family, society, and moving.

Read more... )

Question: Should I post pics? Trans girls do that on Twitter and Tumblr and stuff, right? I'd probably make the pics access-locked, but I thought I should do an interest check first.

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Hyperallergic's Michael Press is Dispelling the Myths Around the Hobby Lobby Antiquities Case:

Looting involves destruction and loss of information on a truly massive scale: not only do the objects themselves lose all contextual information, but after being looted, any object deemed valueless on the antiquities market will be discarded or destroyed. Looting pits may be quite deep, and all material located above the looted artifacts is destroyed or lost. This is one of many serious problems with collectors’ buying, and scholars relying on, unprovenanced artifacts – artifacts without a clear, traceable chain of custody back to an archaeological excavation.

But we must also remember that this is a case of theft. In such cases, the real loss is not “ours” as Westerners or as scholars. It is above all a loss for those from whom the artifacts were stolen — the Iraqi people.

How many games have I "innocently" played, where the point is to loot ancient and priceless artifacts and sell them? I don't think I can look at those the same way anymore. Sort of like how Nekopara goes from "creepy" to "terrifying" after reading Ewen Cluney's Nekomimi Land. This is outright cultural theft.

Family and religious stuff, plus innuendo )

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

Back when the first editions of Dungeons and Dragons saw print, the writers had to explain to players from the 70's and 80's that this wasn't a game like Chutes and Ladders that you were trying to "win." In fact, the game could continue indefinitely, with a new adventure for your character in every session.

Having said that, players through the years have tried to achieve their own personal win states for whatever roleplaying game they were in. With that in mind, here are some suggestions for how to win most of the roleplaying games we have personal (or substantial second-hand) experience with!

(These suggestions are not completely serious, but they aren't completely UN-serious, either.)



Babylon 5: Level up enough times that a single PPG shot won't kill you.

Call of Cthulhu: Don't die or go insane this session.

D&D / AD&D 1.0: Figure out how the heck to play Dungeons and Dragons.

D&D / AD&D 2.0: Cause your DM to pull their hair out, burn all their RPG books, and join a convent. Alternately, if you're the DM: Kill all the players. Not the characters, the players.

D&D 3.0 / 3.5: Get to level 6, so you can finally go into a "prestige" class and play the character you wanted to.

D&D 4.0: Win or survive every combat encounter, until you best the final boss fight and beat the game at level 30.

D&D 5.0: Survive D&D 2.0 dungeons, using a D&D 4.0 character, until you acquire one magic item from the D&D 3.5 rulebooks. (This may take several years.)

D20 Modern: Get to level 4, so you can finally go into an "advanced" class and play the character you wanted to.

FATE Core: Insert your own win condition here (then invoke it as an Aspect during play).

Pathfinder: Convince the GM to let you play the character you want to play.

Pathfinder Society: Buy enough Pathfinder stuff, and kiss up to enough Venture-Captains, to get the boon (and the books) that you need to start over from level 1 as the character you actually wanted to play to begin with.

Traveler: Don't die during character creation.



Special bonus for those who've been subject to it

FATAL: Cast FATAL.*




* Although really, the only way to win is not to play.

jewelfox: A portrait of a foxgryphon with a beak, black fur, magenta hair, fox ears, and a neckband with a large jewel on it. (Default)

After spending hours and hours and hours photographing the board, editing PDF character sheets, and writing up power lists on [community profile] nentir_vale, I can conclusively state the following:

D&D 4e was not meant to be played online, unless you have a D&D Insider subscription and use the online tools. Especially the virtual tabletop, which doesn't exist.

Pathfinder's much easier to GM online, partly because combat does not last all day or require a game board, and partly because all the stuff that you need you can link to directly online.

D&D 5e looks like it'll be closer to Pathfinder, but its "Basic D&D" rules are a gods-damned PDF, and are far from comprehensive.

If we ever get up the energy to do another online RPG campaign, it will probably be Pathfinder.

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~ Fox | Gem | Rei ~

We tell stories, paint minis, collect identity words, and share them all with our readers. If something we write helps you, let us know.

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