Date: 2017-03-13 04:34 pm (UTC)
the "aimless souls" of Ganon's servants are reincarnated over and over, only to be slain again.

Weirdness always seems to ensue when a game tries to tie the respawning mechanism into the plot. I don't know why they didn't just do a time-based respawn without plot embroidery. As is, it's like...what is even going on here?

Zelda has been in a peculiar spot for a while, straddling the line between a more adventurey game - like the first where there was veeeeery little plot - vs having more plot over time. But the combo raises questions that don't necessarily come up if you're more like most Mario games or more like a more...er, thorough rpg. But it's perched in the middle. And then jn turn, the game doesn't really try to address many of the questions.

I hadn't realized the Yiga reincarnated. Hadn't run into the same one more than once yet. That's interesting.

I was hoping for more nuance with the Yiga story. But no, so far they're just another enemy trying to kill you if you run into them.

I've seen some traveling Gorons, but it was pretty low key. They tell you about where they're from, basic stuff like that. Seems similar to what I recall from TP in attitude.

Which means a lot of them remember you, personally, as someone who promised them the world and then let them down.

Interesting - is that covered in one of the recovered memories? Without having gotten any of those yet, I'd gotten more of a mixed impression. Some are happy to se him, some are angry. For those that are angry, the ones I've seen seem to be angry because their princess was lost because the fight with Ganon went badly. And Link, as one of those who lost the fight, is getting blame. Apparently esp. he was personally known to them and the princess. So it's like, hey 'hero', this wouldn't have happened if you'd beat Ganon. Which, you're the hero, so you were supposed to.
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