Hee. ^^ I like how Fate has universal "conflict" rules, that are the same whether you're arguing or swordfighting. It can do that because its mechanics model people's relative influence on a story and advantages over each other, not specific physical actions the way Pathfinder does. So Forcefully Attacking can mean lunging wildly at someone or lashing out at them verbally, and both can cause Stress and Consequences.
Fate Core gives you separate mental and physical Stress tracks, but I like how in FAE you can wear someone down by dodging their attacks and taunting them. You can also use the Create an Advantage action to goad them into making a mistake (or anything else), without needing a feat that says you can first.
Umm, let us know how Blue Rose is once you get it ^^;
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