Here are the reasons why people are talking about IS:
- It flatters prospective buyers liek whoa, as you can see in the title.
- It promises to "change the way you play RPGs," but gives few details as to how.
- It starts at $197 USD. And goes way up from there, with the main draw being exclusive secrets that only you get.
Most of the discussion surrounding the game is privilege-y economics stuff. "It's worth what people will pay for it," "no one has to pay $200 for a luxury good," etcetera.
I feel like what people are missing is that inequality effs your community hard.
Whatever happens, people are buzzing about this game that, by design, very few people are going to be able to play. In a hobby (tabletop RPGs) where it shares space with things like Fate Core's pay-what-you-want rulebook. Moreover, the entire premise of the game and its Kickstarter -- you are a mage who is literally casting a summoning spell to get the "black cube" it is packaged in -- is all about gaining power over other people by knowing things that they don't.
There is literally no way that this game's introduction or Kickstarter success are going to benefit TRPG fans as a group.
As if that weren't enough, here is a quote from the game designer about how Invisible Sun is going to revolutionize the way a handful of people plays RPGs:
It all starts with my childhood. When I was in about eighth or ninth grade, after school I’d walk with my friends to one of our houses. We’d invariably start talking about the D&D campaign I was running. Discussion would quickly become statements of ‘I’d go to the Empress and say this…’ or ‘I’d like to learn what power this new magic ring has.’ Soon, I’d be replying, ‘Well, the Empress’s chamberlain pulls you aside to say something,’ or ‘Nothing you try with the ring on your own produces any effect, but you could go to a sage to decipher those inscribed runes.’ In other words, right there on the sidewalk, we’d be playing the game. If we needed a die roll, we’d have to wait until we got to my friend’s house, but truthfully we didn’t need those that often. We were just handling all the narrative elements of the story as it developed.
So it's going to teach you to play RPGs like a middle schooler.
This is your daily reminder that Capitalism takes stuff away and then sells it back to you.