So, I went out to GM the first session of the in-person Fate game we planned with the other players. Who are a guy we already knew, and his two friends.
(Content Note: Fictional pepper spray, and sibling abuse.)
One of the characters was a mad scientist college student, one was his (doormat) assistant who took the same classes, and one was a Fighter-class fantasy adventurer who stumbled upon their "Time Fridge," when it teleported them to an alternate timeline.
Yes. Time Fridge.
(Name shamelessly stolen from the Faulty Logic webcomic.)
All in all, it was a really fun experience and educational as well. ^^; I feel like I'm learning a lot about game design, which is now my Dream Career, by playing out these new games on the table. And seeing just how much they empower players, GMs, and creatives.
This is what I wanted, long ago, with the "Fursona Project" and "Fursona Code" and "Become Your Fursona" website. At their core, at the most basic level, I wanted people to be able to live as their personal characters, and have a common design vocabulary and resources to help express what they're like. I'm still learning the historical reasons why, but d20 and Pathfinder did not deliver on that.
From what I am seeing, Fate Core has delivered on that promise.
Now to see if we can kick off this online campaign properly.