So, lately I've taken to reading transcripts of the "FATAL & Friends" reviews on Something Awful, named after the legendary Worst RPG Ever. It's been very interesting to get a fresh perspective on games like Pathfinder, and see their flaws pointed out by an outsider.
(The Original D&D review was also very interesting. Did you know that the reason Pathfinder has so many spells like Cloudkill and Hallucinatory Terrain is because they were originally supposed to be used in a Warhammer style miniatures game, to delete blocks of infantry or to create or obscure terrain?)
Fate Core in person
I also recently had the experience of going out to GM a starting session of Fate Core in person, for a Pathfinder veteran and his friend who was new to RPGs but was very interested when I described Fate.
In hindsight, I think I did things all wrong for the planned Capsule Contingency RPG. >_>;;
So, for redsixwing and sablin27 ...
What should we do for our planned game? Do you want to just start it right now, and then help us come up with things as we go? Because I think that we could do that, if there is an understanding that it isn't going to be perfect. ^^; We could alternately discuss some of the ideas we had for where the game's going to go, so we can find out what stories you're interested in exploring and maybe get some ideas and stuff.