I've been watching the "Heroes of Awesome" play D&D. In this episode, they're camping out in the forest and are being circled by wolves.
Click here if you can't see the speciesist title card.
In previous episodes, the players (a guy, a girl, and two women) completely lacked agency or the ability to advance the plot in any way, save by kissing up to or accepting missions from NPC authority figures. And rolling a d20 over and over again until their roll doesn't suck. In this episode, we're apparently finding out that wolves like to eat elven and human adventurers who are encircling a campfire.
As soon as they realized the threat they were facing, the Chaotic-Neutral-ish Rogue asked if she ought to climb a tree. Everyone was like "NO" even though this is, of course, the most sensible thing to do.
Also, just as a minor nitpick, literally everyone at the table forgot that Eladrin don't sleep, and are aware of their surroundings during "trance." Which became relevant when the people on night watch started rolling Perception.
Can the wolves possibly survive their encounter with heavily-armed adventurers?! Maybe we'll keep watching and let you all know. >_>; I have to say, though, these campaign videos are really making me appreciate Fate and Dungeon World.
We actually DMed an encounter with wolves, once, in D&D 4e, the same system these people are using. A Revenant (sapient zombie) player character woke up from death to find one chewing on her foot.
The wolves freaked out when the "carrion" fought back. Then she and another player character (who happened to show up just then) started dealing damage to them and doing flashy spellcasting-type stuff, and they bolted back into the woods.
No one was killed on either side (although one of the people involved was already dead).